![]() ![]() But now with Sandstorm, New World Interactive have created the sequel with the Unreal Engine 4. The 2014 Insurgency hit title had its flaws when it came to the graphics as it was a bit restricted by the Valve Source engine. One of the main differences with Insurgency Sandstorm is the change of the graphical engine. Sandstorm is the sequel to the 2014 hit with the Valve Source engine, can the Unreal Engine 4 improve the graphics and performance? Insurgency Sandstorm is best enjoyed with friends, as this is a hardcore tactical first-person shooter experience. It is a “smart-gamers” shooter… and it has made my 2021 GOTY list, that’s for sure.Acquired: A copy of this game was provided by a publisher for review purpose Sure its not as pretty as the latest Battlefield or doesn’t boast a flashy ‘Warzone’ Battle Royale mode. But I’m ok with that! It’s the price you pay for a niche console title. It’s not suuuper pretty, the menus are a bit janky and there are a huge amount of cosmetics which are micro transactions focused. Insurgency: Sandstorm is in the Double (AA) space. It felt like OG Rainbow six and I loved it. Total strangers and we were talking, clearing rooms methodically with flash bangs and had a great time. I match-made into a game with a random mix of Aussie and British gamers. Thankfully Insurgency: Sandstorm is a lesser known title and the sorts of gamers who gravitate towards it, WANT to communicate, plan and execute solid plans. Like any tactical game, the most fun comes when solid tactics are actually used. ![]() You have to want to play Insurgency: Sandstorm. Real team work is needed, and if they do their jobs, it has a huge effect on a match. But the Observer is his radio operator and the Commander can’t use these tools unless the radio is nearby. Using binoculars the Commander can call in close air support, artillery and mortars. Classes’ are limited in a round and actually have roles to play in every match, especially the Commander and Observer class.Īt level 20 the Commander and Observer unlock and these classes need to work as a duo to make the most of their abilities. It comes down to how much gear you want to equip and a players overall weight points available. Every class has full access to their appropriate arsenal (sniper, gunner, rifleman etc…) right from the start. Weapons and Loadouts are not unlocked, but just weight based. Think more ARMA-lite with a touch of Operation Flashpoint. Now this isn’t a Call of Duty, run-n-gun type of game. Not to mention the limited respawns being a big reason to play smart and not just ‘Suicide-Sam’ it! Being slow, listening for footsteps and proximity sensitive mics (you can hear when the enemy are using radios nearby) is tense and thrilling. Cover, leaning and tactical movement is a must. But unlike Battlefield, the pace is far slower. Similar to Rush and Conquest in Battlefield. Mechanically the game is two squads of up to 8 players either attacking, defending or claiming control points. There are two main modes, a PvP mode and Co-Op vs A.I., both built around objective capture and control. “Security” forces (aka: US Military) go up against “Insurgency” fighters (aka: ISIL, Taliban, Al-Qaida etc…take your pick). ![]() Insurgency: Sandstorm is a current day Tactical FPS focused around close quarters battles. But that’s not all, as the developer has announced further upgrades are also expected in 2022 to really take advantage of the next-gen hardware too. Now it drops on PS5 and Xbox Series S/X with a suitably 2021 4K resolution and 60fps. Originally a PC release in 2018, it has built a loyal following and has continued to be developed and improved by New World Interactive. What I’m getting at is that the goods on offer for the Tactical console gamer are slim pickings at the moment.īut thankfully dear squad mates, I have good news! Insurgency: Sandstorm has finally migrated from PC to the console and there is now some solid tactical shooter goodness to be had. Ghost Recon is now a soulless open-world monstrosity which as of last week is set to become of all things, a Battle Royale!? And Splinter Cell has been missing in action for almost a decade. Rainbow 6 has become a toxic, fluro-laiden, run and gun fest. I strongly suspect Tom Clancy is spinning in his grave with Ubisofts recent treatment of “his” tactical video game franchises. ![]()
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